MU engages students, community with new high-tech interactive game
Mar 2, 2012
This combines several Mizzou Advantage ideas into one big game played around Columbia, bringing in elements of Media of the Future, One Health/One Medicine and Sustainable Energy.
By Reynolds Journalism Institute
This week, the University of Missouri begins a one-of-a-kind technology-based online game that will engage students and community members in a new way. The game, called REBOOT Mizzou, will last for 10 weeks, from Feb. 12 to April 22. Like a traditional scavenger hunt, Reboot players will complete multiple missions and visit assigned locations. Participants may travel by bus, bike, skateboard or on foot to specific locations where they can check in by scanning a Quick Response (QR) code with their smartphones or tablets. Hannah Sims, a REBOOT organizer and graduate student in the MU public health program, believes the game will teach participants new things about technology and the environment. “This project is about getting people to interact with each other in ways they haven’t interacted before,” Sims said. “REBOOT uses technology as a vehicle to improve relationships, the environment and the community.
Teams can consist of MU students and members of the local community. Only one person on each team needs to own a smartphone or tablet to play. There must be at least two players on each team, but team sizes can be unlimited. Weekly prizes will be awarded to the winning teams with a grand prize given at the end to the overall winner. While the game started on Feb. 12, teams can register and start at any time. More…